<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BPointRestraint</title>
		<link href="../style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<h1>BPointRestraint</h1>
		<p>Inherites from<a href="BRestraint.html">BRestraint</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BPointRestraint()">BPointRestraint</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BPointRestraint(BBody*, BBody*)">BPointRestraint</a>(BBody* bodyA, BBody* bodyB);</td></tr>
			<tr><td align="right"></td><td><a href="#BPointRestraint(BBody*, const BVector&)">BPointRestraint</a>(BBody* bodyA, const BVector& pivotA);</td></tr>
			<tr><td align="right"></td><td><a href="#BPointRestraint(BBody*, const BVector&, BBody*, const BVector&)">BPointRestraint</a>(BBody* bodyA, const BVector& pivotA, BBody* bodyB, const BVector& pivotB);</td></tr>
			<tr><td align="right"></td><td><a href="#~BPointRestraint()">~BPointRestraint</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#copy(const BRestraint*)">copy</a>(const BRestraint* other);</td></tr>
			<tr><td align="right">virtual BRestraint* </td><td><a href="#clone()">clone</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setDamping(BReal)">setDamping</a>(BReal damping);</td></tr>
			<tr><td align="right">BReal </td><td><a href="#damping()">damping</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setImpulseClamp(BReal)">setImpulseClamp</a>(BReal impulseClamp);</td></tr>
			<tr><td align="right">BReal </td><td><a href="#impulseClamp()">impulseClamp</a>() const;</td></tr>
			<tr><td align="right">virtual int </td><td><a href="#solverSize()">solverSize</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#soverItems(BSolverItem*, BReal)">soverItems</a>(BSolverItem* solverItems, BReal stepTime);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#velocityError()">velocityError</a>() const;</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description :</h2>
		</div>
		<h2 id="docs">Member Documentation :</h2>
		<div id="BPointRestraint()">
			<h3>BPointRestraint();</h3>
		</div>
		<div id="BPointRestraint(BBody*, BBody*)">
			<h3>BPointRestraint(BBody* bodyA, BBody* bodyB);</h3>
		</div>
		<div id="BPointRestraint(BBody*, const BVector&)">
			<h3>BPointRestraint(BBody* bodyA, const BVector&amp; pivotA);</h3>
		</div>
		<div id="BPointRestraint(BBody*, const BVector&, BBody*, const BVector&)">
			<h3>BPointRestraint(BBody* bodyA, const BVector&amp; pivotA, BBody* bodyB, const BVector&amp; pivotB);</h3>
		</div>
		<div id="~BPointRestraint()">
			<h3>~BPointRestraint();</h3>
		</div>
		<div id="copy(const BRestraint*)">
			<h3>virtual void copy(const BRestraint* other);</h3>
		</div>
		<div id="clone()">
			<h3>virtual BRestraint* clone() const;</h3>
		</div>
		<div id="setDamping(BReal)">
			<h3>void setDamping(BReal damping);</h3>
		</div>
		<div id="damping()">
			<h3>BReal damping() const;</h3>
		</div>
		<div id="setImpulseClamp(BReal)">
			<h3>void setImpulseClamp(BReal impulseClamp);</h3>
		</div>
		<div id="impulseClamp()">
			<h3>BReal impulseClamp() const;</h3>
		</div>
		<div id="solverSize()">
			<h3>virtual int solverSize();</h3>
		</div>
		<div id="soverItems(BSolverItem*, BReal)">
			<h3>virtual void soverItems(BSolverItem* solverItems, BReal stepTime);</h3>
		</div>
		<div id="velocityError()">
			<h3>const BVector&amp; velocityError() const;</h3>
		</div>
	</body>
</html>